Really trying to improve my concept sculpting + retopo / hard surface modeling. Partially used HardOps, still haven't quite got the full utility out of it.
this one has a purpose as a dimensional viewer allowing the wearer to tune into different frequencies displaying the result in one of the 6 eyes/viewport.
Concept Sculpt+Poly Model created in Blender 2.8 and material created/painted in Substance Painter.
Total work time ~20hours