First project finished since Sculpt January :). This was created entirely in zbrush with many renders in various engines. An exercise in hard surface armor plating/anatomy. Each started as one big blob of concept sculpt, refined into polygroups then sectioned off into their own subtools for further refinement.
Using Blender for the unwrapping (still not familiar with zbrush enough to do UVs) and final merging of the mesh it was then exported FBX then shot into substance painter for some texturing ;)
On top of being an exercise from concept to realization this also happened to flex the texturing/rendering/lighting muscles as well. Lots of time spent experimenting with various HDRIs and light setups, focal lengths, yada yada.