This was an experiment using FaceWare Studio for UE5, since I do not own an iphone capable of all the fancy mocap stuff, there lives an alternative :)
The scene was used is from Better Call Saul, prior to using this clip I failed to track a handful of assets and was really glad when this one was able to track, although there's a slight glitchy part with the mouth at a part, what a powerful software combo! Completely unaltered mocap transfer data, i'd say about 80%+ accuracy, right out the box.