EZVIEWER - Helm of the Future Sage

Marmoset Viewer

Added bunch of wires + fooled around with a couple render passes. Rendered with Octane.

Added bunch of wires + fooled around with a couple render passes. Rendered with Octane.

Overall look inspired by Borderlands.

REALLY playing around with render passes / overall composition. Posted on my instagram as well

https://instagram.com/ruffensteint

Overall look inspired by Borderlands.

REALLY playing around with render passes / overall composition. Posted on my instagram as well

https://instagram.com/ruffensteint

Orthographic beauty still, rendered in Octane.

Orthographic beauty still, rendered in Octane.

Diffuse filter pass in OCtane Render.

Diffuse filter pass in OCtane Render.

WIP1 

Concept to the left, poly to the right.

WIP1

Concept to the left, poly to the right.

Wip2

Concept Left, poly right.

Wip2

Concept Left, poly right.

Really trying to improve my concept sculpting + retopo / hard surface modeling. Partially used HardOps, still haven't quite got the full utility out of it.

this one has a purpose as a dimensional viewer allowing the wearer to tune into different frequencies displaying the result in one of the 6 eyes/viewport.

Concept Sculpt+Poly Model created in Blender 2.8 and material created/painted in Substance Painter.

Total work time ~20hours