ɴᴇᴋʀᴏʙʟᴏᴏᴍ

Final Composite, went with a duo split color look, couldnt decide which one I liked more.

Final Composite, went with a duo split color look, couldnt decide which one I liked more.

rough 30min sketch

rough 30min sketch

did some particle sims trying to find a balance between viney stuff and not vine, ended up scrappin the design

did some particle sims trying to find a balance between viney stuff and not vine, ended up scrappin the design

slightly more detailed body, with multiple angle view

slightly more detailed body, with multiple angle view

assembled head/body. Looking for a place to put some weird anatomy

assembled head/body. Looking for a place to put some weird anatomy

the main area where the necro-organism took home, a bit like a hermit crab finding a shell.

the main area where the necro-organism took home, a bit like a hermit crab finding a shell.

more detailing

more detailing

full assemblage closest thing to an 'A pose'

full assemblage closest thing to an 'A pose'

blender rig for mostly hand gesture/movement control to have an asymmetrical pose.

blender rig for mostly hand gesture/movement control to have an asymmetrical pose.

adjusted wings to appear more gossamer-like? compared to a rigid branchy up to attack look.

adjusted wings to appear more gossamer-like? compared to a rigid branchy up to attack look.

final body high poly detail

final body high poly detail

very early shader/render, mostly relying on dirt/curvature to drive some subsurf.

very early shader/render, mostly relying on dirt/curvature to drive some subsurf.

post substance painter, felt i had a good color palette at this point.

post substance painter, felt i had a good color palette at this point.

painter screencrab of almost final color layout.

painter screencrab of almost final color layout.

final color layout

final color layout

veiny kind of weird 'foilage' or vasculatory system

veiny kind of weird 'foilage' or vasculatory system

subsurface light test

subsurface light test

even light blockout

even light blockout

final light blockout, lots of heavy lifting done by octane spotlights

final light blockout, lots of heavy lifting done by octane spotlights

animated hand sequence

animated hand sequence